AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games Performance in Germany for Q3 2021
Discover the performance trends of the top 5 Shoot'em Up games in Germany during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Shoot'em Up games on a unified platform in Germany showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Archero from HABBY saw its weekly revenue fluctuate, peaking at around $49K in early July and ending the quarter at approximately $28K. Weekly downloads for this game varied, with a high of about 9.6K in mid-July and a low of nearly 4.9K by the end of September. The number of active users started at 83.8K at the beginning of the quarter and slightly decreased to 76.6K by the end of September.
Azur Lane by YOSTAR LIMITED experienced significant revenue growth, especially in late September, reaching around $66.6K. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 937 in mid-September. Active users for Azur Lane remained consistent, hovering around 4.7K to 4.8K throughout the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. showed a steady revenue trend, with a peak of $19.5K in early July and another high of approximately $15.7K at the end of September. Weekly downloads were robust, reaching up to 16.6K in late August. The game maintained a strong active user base, starting at 113.8K and ending the quarter at 123K.
Mr Autofire by Lightheart Entertainment had a varied revenue performance, peaking at $13.5K at the beginning of the quarter and closing at around $10.5K. Downloads saw a significant spike in early September, reaching 6.3K. Active users increased steadily, starting from 32.9K and peaking at 45.8K in mid-September before settling at 37.4K by the end of the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd demonstrated a consistent revenue increase, with a notable peak of $14.5K in early September. Weekly downloads were strong, peaking at 12.1K in early August. The game also maintained a stable active user base, starting at 71.2K and ending the quarter at 78.9K.
The data presented here is sourced from Sensor Tower, which provides more in-depth insights into app performance metrics.